Four designers for every researcher
How I built a research enablement programme so designers and content writers at ADP could run their own low-risk studies without lowering the bar.
The one-minute version
- Knowledge. A playbook, templates and workshops on the research process and on which method to use when.
- Autonomy. Hands-on training in the tools, group sessions and one-to-ones.
- Support. One hub for everything, a dedicated channel, and governance and compliance training.
- Influence. Feedback loops and recognition, so the programme kept improving and kept its participants.
More research needs than researchers
ADP recognised the imbalance between UX Research and UX Design and set out to spread research capability across its design and content teams. The aim was a culture of evidence-based decisions, with validation done through scalable approaches such as unmoderated testing.
The capacity gap
Approximate headcount in ADP’s UX organisation at the time.
The constraint
Not every study should be handed over. The programme covered studies that were low risk for the business but still necessary from a design point of view, mostly usability and validation work. Foundational and higher-risk research stayed with researchers.
The question
How do we let designers and content writers answer their own design questions, and still trust the answers?
Four pillars, not a training course
Training alone gives people knowledge they do not use. I designed the rollout around four pillars, each answering a different reason why a designer might not run a study.
My role
I founded the programme, designed the framework, wrote the materials, ran the workshops and training, and held the one-to-ones. Quality oversight was shared: every participant worked with the UX researcher aligned to their team, and the wider UXR and UXR Ops community answered questions.
What I built under each pillar
Knowledge: documentation, templates, workshops
Autonomy: practice, not theory
- Hands-on tool training. I created and recorded sessions on the tools participants would use, including Maze and User Interviews.
- Collaborative learning. Group sessions where participants shared what they were learning with each other.
- One-to-ones. I set these up proactively to follow up and understand where each person was stuck.
Every learning session was recorded and available to any team member.
Support: one place for everything
I built an educational hub on SharePoint so nobody had to ask where something lived.
Influence: relationships and feedback
The one-to-ones built trust beyond UXR Ops. Asking participants for feedback did two things: it showed them they were at the centre of the process, and it let me adjust the sessions as the programme went on.
How quality was protected
Handing research to non-researchers only works if the guardrails are built in. Three were.
A researcher on every study
Each participant followed the same process for every study, which included connecting with the UX researcher aligned to their team.
Why: methodological rigour, alignment and oversight stay with someone accountable for them.
Three channels for help
A dedicated Teams channel with the Research Enablement team, plus membership of the UXR Ops channel and the wider UXR channel.
Why: questions get answered in the open, and participants see how researchers work.
Governance, compliance and administration
A session on GDPR, mandatory compliance sessions, and a standard administrative path: a UXR story in Jira and a study file in the participant’s SharePoint space.
Why: everyone running research knows their legal and ethical responsibilities, and every study leaves a trace.
Outcomes
Recognition
All 12 participants were recognised at the quarterly meeting, and each received a My Moment award.
What the programme left behind
A playbook, a template set, recorded training and a SharePoint hub that any team member could use.
Limits, and what I took from it
Limits I kept in view
- The results describe the programme: satisfaction, attendance and completed studies. They do not show what the studies changed in the product.
- Two of the six studies were not completed. Finishing with a readout is the hard part, and the part worth designing for.
- Twelve participants in an organisation of about 200 designers is a start, not scale.
What I took from it
- Deciding what not to delegate mattered as much as the training. “Low risk but necessary” gave everyone a clear line.
- Attendance peaked at the tools session. People came for something they could use the next day.
- The one-to-ones built trust in a way the decks could not.
Want the full story?
I am happy to walk through the framework, the materials, and what I would change next time. nassim.seridji@gmail.com